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Captain Commando (キャプテンコマンドー Kyaputen Komandō?) is a 1991 futuristic side-scrolling beat 'em up game developed and published by Capcom as a coin-operated video game, and later ported to several other platforms.

It was the seventeenth title produced for the company's CP System hardware. The game stars the titular superhero, who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s[1], and his three members of the "Commando Team" as they fight against a gang of super-powered criminals.

Captain Commando is included in Capcom Classics Collection Vol. 2 (2005), Capcom Beat ’Em Up Bundle (2018), Capcom Arcade Stadium (2022) and it is also playable as an Arcade game within Street Fighter 6.

Gameplay

Key Artwork

Key Artwork

Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight. The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.

The control configuration is exactly like Final Fight, with an eight-way joystick for moving the character left or right, as well as towards or away from the background, along with two action buttons for attacking and jumping. The player can perform numerous combination of attacks while standing or jumping, including grabbing the enemy, as well as a special attack by pressing the attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. The player can perform a running attack or even a running jump attack.

Like in Final Fight, the player can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as shurikens that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and then jumping over the robot. The robots has their own vitality gauge and if they sustains enough damage, it will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Unlike Final Fight, weapons can be carried when the player makes the transition to a new area until the stage is completed.

Story

The game is set in the year 2026, in a crime-ridden city identified in secondary sources as being a future Metro City (the setting of Final Fight). Earth is suffering a wave of crimes perpetuated by criminals endowed with a secret hidden power (implied to be genetic tampering) which grants them abilities beyond that of ordinary mortals. The origin and leader of these so-called "Super Criminals" is Scumocide (known as Genocide in Japan), an evil genetic engineer aiming to rule not only Earth, but the whole galaxy.

With Earth completely overrun by these scourge, Captain Commando and his three faithful "Commando Companions" rise up to erase this criminal enterprise from both planet Earth and the whole galaxy. Concept art and other sources expand a bit on the background story of the main characters, for example revealing that Scumocide was behind the death of Captain Commando's parents, the desctruction of Mack the Knife's home planet and the circunstances that led Baby Head to become a baby.[2]

Characters

Art of arcade instructions.

Art of arcade instructions.

Commando Team

The four playable characters, members of the Commando Team (コマンドーチーム Komandō Chīmu?, Commando Companions in English media):

Enemies

The enemy force is known as Criminal Supermen (犯罪超人 Hanzai Chōjin?) or Super Criminals, a group of people that have been granted superhuman abilities beyond ordinary mortals through genetic engineering. Scumocide's forces also include regular, non-enhanced criminals that work for him for a chance to become Super Criminals themselves.

Bosses

Minor Characters

Captain Commando manga

A manga based on Captain Commando was released in 1994 as part of the "Gamest Comic" imprint, serving as promotion for the SNES port. The manga was written by Kenkou Tabuchi (田渕健康?) and drawn by Kotomi Tobashi (戸橋ことみ?). It lasted 14 chapters before being cancelled, leaving most of the plot on an unresolved cliffhanger, with the manga later rereleased in two volumes. UDON Entertainment released an English translated version in 2011, including unreleased chapters (up to chapter 23), finishing Baby Head's backstory but still leaving most of the main story incomplete. The manga is an adaptation that greatly expands and alters the background story created for the game, introducing new characters as well as expanding the role of a few minor enemies in the plot, while also altering major details of the backstory written for the game.

The most notable change is that the antagonist group of Super Criminals is called "Scumocide" (after its leader), and its revealed to be a social darwinist-type organization that believes in strength over everything else and looks down on the weak as simple fodder to be ruled over and disposed. Other changes include Carol and Brenda becoming mafia lords of Metro City known as the Basia sisters; Mardia being a member of Yamato's ninja group, his second in command and being in love with him; and Ginzu's sister Akane making an actual appearance as a Bushinryu ninja-in-training that's also Captain Commando's childhood friend, and an adept fighter using a Sansetsukon or three-sectioned staff in battle. Captain Commando is given a civilian identity as "Mars Carlisle", and four characters are given full names: Ginzu Takegami (武神 翔 Takegami Sho?), Akane Takegami (武神 茜?), Yamato Mikagura (御神楽 大和?) and Hoover J. Estefan (given in English on a monitor screen)

For the expanded roles of each member of the Commando Team, check their individual pages.

Original characters

Akiman's unfinished manga

Unrelated to the manga above, this refers to a manga project by Akiman that was to show events from before the beginning of the game, but the manga was never finished nor published. Only 5 color pages were published in artbooks years later, showing Dolg and a number of Wookies and Carol assaulting a laboratory or institute and taking the scientists hostage. As the apparent head scientist refuses to cooperate, Dolg has a Wookie crush one of the hostage's head with his bare hands, and this makes another scientist in line so scared he points to a woman among them. Despite this, he's still killed when Carol kiss him, using her electric weapons to electrocute him to death. As these pages lack in all dialogues, it's unknown what is happening, but it is possible this is depicting the moment Dr. Alexander's research group is annihilated by Scumocide's men.

The physical artbook included as part of the Complete Box limited edition of the Capcom Beat'Em Up Bundle prints all 5 manga pages with fully restored dialogue, although the artbook was only released in Japan.

Development

Captain Commando saw life first during the Eighties as a spokesperson created by Capcom USA[1]. He appeared in packaging and game manuals for many of Capcom's earlier titles for the Nintendo Entertainment System released between 1986 and 1988, including 1942, Commando, Ghosts 'n Goblins, Mega Man and Gun.Smoke, all as part of a brand called the "Captain Commando Challenge Series", with a "Special Message" from Commando congratulating the player for purchasing one of Capcom's products. The packaging also featured an image of the Captain with a design reminiscent of a futuristic space hero with a "western sheriff" theme, holding a raygun in each hand.

Captain Commando returned in a revised version for Capcom's NES lineup in 1989 (Strider, Mega Man 2, Willow and DuckTales). This included a new appearance for the Captain, now drawn in a more realistic style as a space pilot of sorts in front of a fighter jet, wearing a white space suit with a holding helmet, and an alien monkey sitting on his right shoulder. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature.

Captain Commando wouldn't surface again until 1991, when Akiman decided to bring him back as the main character in a game of his own. Thinking of his previous designs as "not cool"[1], Akiman decided to redesign the character entirely inspired by American comic book aesthetics, creating the current iconic design for the character.[4]

Reception

In Japan, Game Machine listed Captain Commando on their December 1, 1991 issue as being the most-successful table arcade unit of the year, outperforming titles such as Street Fighter II: The World Warrior and WWF WrestleFest.[5]

On release, Famicom Tsūshin scored the Super Famicom version of the game a 21 out of 40.[6] In 2013, the arcade original game was ranked as the 21st top beat 'em up video game of all time by Heavy.com.[7]

Other appearances

Trivia

Credits

Fan Club artwork.

Fan Club artwork.

Arcade Version [Staff]

Additionally, some of the game's staff is credited in its default Ranking Display table, which is as follows:

SNES Version

Though no credits exist for this version, the Ranking Display table from the arcade version is slightly reworked for this version as follows:

PSX Version [PlayStation Staff]

See also

Gallery

Character artwork

Box art

Merchandise and media

Videos

References

  1. 1.0 1.1 1.2 Akiman (August 24, 2018). "Akiman's twitter" (Japanese). Accessed July 21, 2023
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Captain Commando Game Staff (1996). "Capcom Gamest Mook Vol. 17: Capcom Illustrations". Shinseisha. Pg. 95
  3. Concept art from the Captain Commando gallery featured in Capcom Beat ’Em Up Bundle.
  4. Akiman (March 1, 2020). "Akiman's twitter" (Japanese). Accessed July 21, 2023
  5. cite magazine|last=|first=|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=416|publisher=Amusement Press, Inc.|date=1 December 1991|page=25|lang=ja
  6. NEW GAMES CROSS REVIEW: キャプテン コマンドー. Weekly Famicom Tsūshin. No.327. Pg.40. 24 March 1995.
  7. The Top 25 Beat 'Em Up Video Games - Part 1 | HEAVY
  8. Post in the Langrisser Mobile Official Group Facebook from June 26, 2024
  9. Yuta Homura's Street Fighter V website profile
  10. Moore, Joey (May 25, 2022). "Captain Commando and Destiny of an Emperor Figures by 52Toys" (English). 'www.toyark.com. Accessed February 24, 2024)


External links