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Mega Man X (ロックマンX, Rockman X in Japan) is an 2D action platformer game and the first game in the Mega Man X series, it introduced the series lead characters of X and Zero.

The game was released on the SNES first in 1994, then ported to the PC in 1995. It was produced by Tokuro Fujiwara, the director and producer of nearly all the early Mega Man Classic games. It was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the Nintendo GameCube and the PlayStation 2. In addition, the SNES PAL version of this game is published by Nintendo, instead of by Capcom.

Mega_Man_Maverick_Hunter_X_-_Day_of_Sigma_OVA_(Part_One)

Mega Man Maverick Hunter X - Day of Sigma OVA (Part One)

Day of Sigma Part 1 from 2006 remake

A manga consisting of three volumes based on the original game was released in Japan.

Gameplay


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Characters

Japan Cover Art

Japan Cover Art

Story

The instruction manual for Mega Man X contains "The Journal of Dr. Cain", in which the story leading up to the events depicted in the game is narrated through excerpts of Dr. Cain's personal journal. According to the journal, Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Dr. Cain found a large capsule which contained a highly advanced robot the likes of which the world had never seen before. This robot, X, had human-level intelligence and emotion. Fascinated by the genius of Dr. Light's design, Dr. Cain studied X and Dr. Light's few remaining notes. With X's help, some months later, the first "replicate android" or Reploid (in Japan, Repliroid), a robot who can think, feel, learn, and grow exactly like a human, was made. Within the year, the design had been standardized and Reploids were being mass-produced.

However, with the free will given to a Reploid came the possibility of criminal activity previously unknown to robots; such rogue Reploids were said to have "gone maverick", and were later referred to as Mavericks (in Japan, Irregulars). As the public outcry against the few Maverick incidents became too great to deny, the government stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the Maverick Hunters. The Hunters would capture or disable any Reploids that posed a danger to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed.

For the leader of the Maverick Hunters, Dr. Cain designed a very special Reploid, one with a very advanced thought system. This Reploid, thought to be immune to whatever defect of manufacture, design, or social conditioning caused Mavericks, was named Sigma. Sigma headed the Hunters for about three years before the very head of the Maverick Hunters himself became a Maverick, taking the vast majority of the other Hunters with him. Sigma seized control of a small island and drove all human occupants out. Claiming that the humans were "inferior" and that they were limiting the growth and potential of Reploids, he called for his followers to begin a massive extinction effort. It seemed, with only one remaining Hunter able to fight (the mysterious Zero of Unit 17), that all would be lost and human extinction would become inevitable. But X, guilt-ridden at having helped design such a ruthless and warlike race, decided to join forces with Zero and attempt to stop Sigma at any cost.

Development


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Credits [Mega Man X]

SNES Version [Staff]

Programmers: Kow, Sabori, Saka, Duey
Object Designers: Rippa H.K, Ikki, Tatsunoko
Scroll Designers: Aka, Iriko, Scr Damashii, Bandy, Nor, Ai
Illustrators: Manashi, Ukabin, Yasuyo, Rippa H.K, Ikki, Tatsunoko
Sound Designer: Elf
Music Composers: Setsuo, Tomozou, Sato, Yuko, Kirry
Planners: Dr. Kun, Inemuryar, Burusera Zofy, Guchikoshi
Producer: Professor F
Assistants: Honolulu Yama, White Rock, Kaggy, Omaoma
Market Planners: Sawarin, Nabe, Mitchan, Goe Chan
Special Thanks: Capcom All Staff
Presented by: Capcom

DOS Version

Original Super Nintendo Game by Capcom, Co., Ltd.

Staff

Lead Programmer: Stephen Rozner
Assistant Programmer: Robert Butler
Lead Artist: William Rozner
Assistant Artists: Mike Bowman, Jay Nigbur
Producer: Michael Nugwynne
Music & Sound Conversion: Stephen Rozner, Mike Bowman

Sound Drivers: Miles Designs
General MIDI Timbres: Produced by The Fat Man (tm), K. Weston Phelan, George Alistair Sanger
Capcom USA Support: Valerie Alvarez, Hazuki Kataoka, Scott Smith
Presented by: Capcom & Rozner Labs

Mega Man Maverick Hunter X

MMMHX Logo

Mega Man Maverick Hunter X (Irregular Hunter X in Japan) is a 2006 enhanced remake of Mega Man X made for the Playstation Portable. It features updated graphics, 3D rendering, boss dialogue, FMVs for some story segments, and an entirely new gameplay mode where Vile is playable.

Differences Between Versions

Japanese Cover Art

Japanese Cover Art

Below is a list of the notable differences:

The biggest change, though, is the ability to play as Vile. Vile doesn't gain weapons in the same fashion as X; rather, he equips them to different parts of his body. He has arm weapons that can fire vulcans, missiles, or rocket punch attacks, a shoulder cannon that can fire energy beams, energy bursts, or ricocheting boomerangs, and a leg cannon which can fire napalms, energy balls, or flamethrower weapons. These weapons are controlled by a cost meter; the player cannot give Vile weapons for which he doesn't have allowable resources, and when they are used, the meter drains, but refills over time. Vile is also more sluggish than X, and the stage layouts are slightly different (some differ in terrain, while all differ in enemy placement).

Credits

Japanese Release [Irregular Hunter X]

Executive Producer: Keiji Inafune
Producer: Tatsuya Kitabayashi
Planning: Hiroyuki Yamato, Yuji Hayakawa, Yusuke Tokita, Gentarou Tanzawa
Scenario: Makoto Ikehara
Character Design Supervision: Tatsuya Yoshikawa
Character: Tomokazu Kadoue, Koujiro Ogiwara, Tetsuji Shimazu, Rika Yamada, Nobuhiro Oka, Syofu Ohashi, Tomonori Takano, Hirochika Nagaki
Scroll: Hirotada Miyatake, Kenichi Miyahara, Naomi Goto, Takanori Ishikawa, Yoshika Seto, Scroll Spirit
ID: Kimio Yamazoe, Buppo
Effect: Keisuke Ando, Junichiro Ogawa
SE: Yoshiki Sandou
BGM: Kento Hasegawa, Seiko Kobuchi, Shinya Okada
Program: Keiji Kubori, Masaru Ijuin, Takahiro Yamamoto, Yuka Tanio, Yoichi Kodama, Daisuke Ishiwata, WuiYee, Akihiro Kashimoto, Hirokazu Tanaka, Hisanori Ohtsuki, Masaki Kataoka, Tatsuji Yataka
Quality Control: Masahide Matsuura, Akinori Murata, Tetsunori Matsuoka, Akihiro Matsumura, Masaki Gamou, Kaname Noguchi, Hitoshi Yamakawa, Naoki Kamura, Shohei Okamura, Mako Fujimoto, Hiroshi Takayama, Hiroki Ito, Kaori Kimura
Video Production: Yoshimi Zaima, Yukiko Sasaki
Design: Shinsuke Komaki, Keisuke Mizuno
Manual Design: Mizuho Toyonaga
Promotion Producer: Tsutomu Masuda
Publicity: Yuko Nakamura, Kazuo Chouya
Sales Planning: Yasuhiro Kobayashi
Marketing: Yuji Ito, Chihiro Nakamoto
Promotion: Asuka Hayashi
Product Management: Kunio Funahara
Special Thanks: Chizuru Furukawa, Yasuaki Kishimoto, Gindama, Toshihiko Horiyama, Hiroshi Ohno, Hideaki Utsumi, David Crislip, Ben Judd, Kazuhisa Inoue

Voice Actor

Main Story/Storyboard: Takao Kato
X Story/Storyboard: Yuichi Nihei
Vava Story/Storyboard: Shigeru Ueda
Scenario: Makoto Ikehara, Yusuke Tokita
Direction: Atsushi Otsuki
Character Design / Prop Design / Animation Director: Tadashi Sakazaki
Key Animation: Mitsuru Ishihara, Shingo Adachi, Satoru Iida, Kenichi Oki, Kaori Higuchi, Hiroshi Konno, Takashi Narikawa

In-Between Checker: Yoko Kutsuzawa, Chizuru Kobayashi
In-Betweeners:

Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse
Color Design / Color Coordination/Checker: Natsuyo Ban
Finish:

Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse, Studio L, Tomoe Takaya
Art Director: Keito Watanabe
Background Artists:

Filming Director: Katsutoshi Hirose
Filming: Masayoshi Nishiyama, Takashi Aoki, Yuki Kudo, Koichi Furusawa, Kazuaki Funakura, Tomoyuki Nakata, Yoshiko Sato
Special Effects: Hideo Sakurai, Kayoe Mishiro
3DCG Studio:

Sound Director: Kisuke Koizumi
Recording Adjustment: Hitoshi Yamada, Takayuki Yamaguchi
Sound Effects: Yusuke Inada
Sound Production: Jinnan Studio
Editing: Toshio Henmi
Editing Studio: Jayfilm
Editing Assistant: Satoko Ogino
Animation Producer: Yukinao Shimoji
Literary Arts: Naoko Marukawa
Post Production Manager: Hideo Baba
Production Desk: Takehito Ueno
Setting Production: Yukari Matsumura
3D Production: Junya Hozo
Production Manager: Ko Tagami
Animation Production: Xebec
Director: Takao Kato

Theme Song - "Don't wanna be"

Label: Sophori Field Company/colla disc
A&R Director: Takeo Hori
Chief Promoter: Tadashi Yamada
Executive Producer: Tatsuo Tateishi
Supervisor: Yasumasa Kubota

Director: Kazuki Matsue
Production: Capcom®

Overseas Release [Maverick Hunter X]

Executive Producer: Keiji Inafune
Producer: Tatsuya Kitabayashi
Planners: Hiroyuki Yamato, Yuji Hayakawa, Yusuke Tokita, Gentarou Tanzawa
Scenario Writer: Makoto Ikehara
Lead Character Designer: Tatsuya Yoshikawa
Character Designers: Tomokazu Kadoue, Koujiro Ogiwara, Tetsuji Shimazu, Rika Yamada, Nobuhiro Oka, Syoufu Ohashi, Tomonori Takano, Hirochika Nagaki
Background Graphic Designers: Hirotada Miyatake, Kenichi Miyahara, Naomi Gotou, Takanori Ishikawa, Yoshika Seto, Scroll Spirit
Interface Designers: Kimio Yamazoe, Buppo
Effect Designers: Keisuke Ando, Junichirou Ogawa
Sound Effect Editor: Yoshiki Sandou
Music Composers: Kento Hasegawa, Seiko Kobuchi, Shinya Okada
Programmers: Keiji Kubori, Masaru Ijuin, Takahiro Yamamoto, Yuka Tanio, Youichi Kodama, Daisuke Ishiwata, Ho Wui Yee, Akihiro Kashimoto, Hirokazu Tanaka, Hisanori Ohtsuki, Masaki Kataoka, Tatsuji Yataka
Testers: Masahide Matsuura, Akinori Murata, Tetsunori Matsuoka, Akihiro Matsumura, Masaki Gamou, Kaname Noguchi, Hitoshi Yamakawa, Naoki Kamura, Shohei Okamura, Mako Fujimoto, Hiroshi Takayama, Hiroki Ito, Kaori Kimura
Illustrators: Shinsuke Komaki, Keisuke Mizuno
Promotion Video Design Crew: Yoshimi Zaima, Yukiko Sasaki
Translators: David Crislip, Ben Judd
Translation Coordinator: Kaori Funakoshi
Public Relations: Melinda Mongelluzzo, Alicia Kim
Marketing: Todd Thorson, Jack Symon, Sarah Felbinger
Project Management: Robert Johnson, Rey Jimenez, Robert Hamiter
International Support: Masayuki Fukumoto, Ayumi Kambara, Hanako Ozawa
Special Thanks: Chizuru Furukawa, Yasuaki Kishimoto, Gindama, Toshihiko Horiyama, Hiroshi Ohno, Hideaki Utsumi, Kazuhisa Inoue

Voice Actors

Produced in Association With: The Ocean Group, Canada
Producer: Diana Gage
Production Coordinator: Dennis Hrehoriac
Voice Director: James Corrigall
Recording Engineers: Brad Belden, Ryan Manning
Recorded at: Bluewater Studios Calgary, Canada

「The day of Σ」 Storyboard: Takao Kato
「X」 Storyboard: Yuichi Nihei
「Vile」 Storyboard: Shigeru Ueda
Scenario Writers: Makoto Ikehara, Yusuke Tokita
Director: Atsushi Otsuki
Character Design / Prop Design / Key Animation Supervisor: Tadashi Sakazaki
Key Animators: Mitsuru Ishihara, Shingo Adachi, Satoru Ida, Kenichi Oki, Kaori Higuchi, Hiroshi Konno, Takashi Narukawa

In-Between Checkers: Yoko Kutsuzawa, Chizuru Kobayashi
In-Betweeners:

Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse
Color Designer / Color Supervisor/Checker: Natsuyo Ban
Ink & Paint:

Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse, Studio L, Tomoe Takaya
Art Director: Keito Watanabe
Background Artists:

Filming Director: Katsutoshi Hirose
Filming: Masayoshi Nishiyama, Takashi Aoki, Yuki Kudo, Koichi Furusawa, Kazuaki Hunakura, Tomoyuki Nakata, Yoshiko Sato
Special Effects: Hideo Sakurai, Kayoe Mishiro
3DCG Studio:

Sound Director: Kisuke Koizumi
Recording Mixers: Hitoshi Yamada, Takayuki Yamaguchi
Sound Effects: Yusuke Inada
Sound Production: Jinnan Studio
Music Composer: Kento Hasegawa
Editor: Toshio Henmi
Edit Studio: Jayfilm
Assistant Editor: Satoko Ogino
Animation Producer: Yukinao Shimoji
Archive: Naoko Marukawa
Post Production Manager: Hideo Baba
Production Desk: Takehito Ueno
Setting Manager: Yukari Matsumura
CG Producer: Junya Hozo
Production Manager: Ko Tagami
Animation Production: Xebec
Director: Takao Kato

Director: Kazuki Matsue
Produced by: Capcom®

Instruction Booklet (NA Version)

Manual: Hanshaw Ink & Image
Marketing: Todd Thorson, David Riley, Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson, Rey Jimenez, Robert Hamiter and Ryuhei Tanabe
Creative Services: Michi Morita, Corey Tran and Jacqueline Truong
Translation: Brian Dunn
PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim
Customer Service: Philip Navidad, Frank Filice and Kellie Adriene


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