Mega Man X (ロックマンX, Rockman X in Japan) is an 2D action platformer game and the first game in the Mega Man X series, it introduced the series lead characters of X and Zero.
The game was released on the SNES first in 1994, then ported to the PC in 1995. It was produced by Tokuro Fujiwara, the director and producer of nearly all the early Mega Man Classic games. It was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the Nintendo GameCube and the PlayStation 2. In addition, the SNES PAL version of this game is published by Nintendo, instead of by Capcom.
Mega Man Maverick Hunter X - Day of Sigma OVA (Part One)
Day of Sigma Part 1 from 2006 remake
A manga consisting of three volumes based on the original game was released in Japan.
Gameplay
This section is currently incomplete.
You can help Capcom Database by expanding it.
Characters
Japan Cover Art
- X
- Zero
- Sigma
- Vile - (playable in Maverick Hunter X)
- Dr. Light
- Mettaurs
- Batton M-501
- Batton Bone
- Dr. Cain - (Maverick Hunter X only)
- Boomer Kuwanger - Kuwanger was X's old friend, their friendship was naturally being broken when Kuwanger went Maverick. Kuwanger was one of the few Mavericks that saw potential within X, as no ordinary B-class hunter could improve this quickly. As Kuwanger loves a good fight, he persuades X into fighting him by exclaiming that Maverick Hunters are designed solely for combat.
- Sting Chameleon - Chameleon by his own accord holds great respect for those he considers stronger than himself, which he admits to Vile right before their encounter in Vile Mode included with Maverick Hunter X. In the manga, he loves listening to funeral dirges and is obsessed with death.
- Storm Eagle - According to events depicted in the Day of Sigma OVA included with Maverick Hunter X, Storm Eagle was stationed at the Missile Base several days prior to Sigma's revolt. Sigma, for his own reasons, restationed Eagle elsewhere as his grand plans went underway. It is most likely that Eagle, unlike Penguin, did not know of Sigma's rebellion beforehand. He is seemingly a good, well-respected friend of X and Zero. Vile, however, was far from his friend, as the out-of-control former hunter had admitted always having a hatred of him for some reason.
- Armored Armadillo - was in the 8th Armored Division of the Maverick Hunters under Sigma. He had always been a model soldier who adhered to the orders of superior officers, so when Sigma revolted, he followed him unconditionally. He was later destroyed as a Maverick. In Maverick Hunter X 's Vile Mode, he admitted having pity for Vile because of his tendency to break orders. Reappears in Mega Man Xtreme.
- Flame Mammoth - An immense, powerful Maverick from the 4th Land Battalion of the Hunters. He was ordered by Sigma to occupy a lava factory. Flame Mammoth was proud of his size and power. However, his arrogance led to his downfall at X's hands. He also had a bad relationship with Chill Penguin. Reappears in Mega Man Xtreme 2.
- Launch Octopus - Launch Octopus was in the Maverick Hunters under Sigma as a member of the 6th Fleet, and was a friend of Volt Kraken. When Sigma revolted, he went Maverick with him to prove the beauty and grace of his attack style. Octopus used his powers to attack the marine city. X was able to track down the octopus to an aquatic base underneath the ocean. Reappears in Mega Man Xtreme 2.
- Chill Penguin - Chill Penguin was in the 13th Polar Region unit of the Maverick Hunters under Sigma. He grew bored of being stationed in the South Pole, so he chose to go along with the revolt, finally having something interesting to do. He had a bad relationship with Flame Mammoth, and was destroyed as a Maverick. In battle, he could create penguin statues out of ice, hinting to a hobby of sculpture making. Reappears in Mega Man Xtreme.
- Spark Mandrill - A Maverick placed in charge of an energy factory by Sigma, Spark Mandrill was a lazy, pompous reploid who preferred to allow his subordinates to do the work while he consumed electricity. He was originally a member of the 17th Elite Unit of Maverick Hunters, having great strength, but lacking in intelligence. Despite Mandrill's lack of intelligence, he was one of the few Mavericks that seemed to agree with Sigma's way of thinking. He, however, did not know exactly why he agreed with Sigma, hoping that battle would clear his mind. During this battle, he was destroyed by X. Reappears in Mega Man Xtreme.
- Bospider - Guarded the entrance into the deeper reaches of Sigma's fortress, but failed to keep X from storming it. Reappears in Mega Man Xtreme.
- Velguarder - Sigma's pet, who was used to hunt down those who betrayed him. Sigma had overseen his production, so their attack patterns were similar. Reappears in Mega Man Xtreme 2.
Story
The instruction manual for Mega Man X contains "The Journal of Dr. Cain", in which the story leading up to the events depicted in the game is narrated through excerpts of Dr. Cain's personal journal. According to the journal, Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Dr. Cain found a large capsule which contained a highly advanced robot the likes of which the world had never seen before. This robot, X, had human-level intelligence and emotion. Fascinated by the genius of Dr. Light's design, Dr. Cain studied X and Dr. Light's few remaining notes. With X's help, some months later, the first "replicate android" or Reploid (in Japan, Repliroid), a robot who can think, feel, learn, and grow exactly like a human, was made. Within the year, the design had been standardized and Reploids were being mass-produced.
However, with the free will given to a Reploid came the possibility of criminal activity previously unknown to robots; such rogue Reploids were said to have "gone maverick", and were later referred to as Mavericks (in Japan, Irregulars). As the public outcry against the few Maverick incidents became too great to deny, the government stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the Maverick Hunters. The Hunters would capture or disable any Reploids that posed a danger to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed.
For the leader of the Maverick Hunters, Dr. Cain designed a very special Reploid, one with a very advanced thought system. This Reploid, thought to be immune to whatever defect of manufacture, design, or social conditioning caused Mavericks, was named Sigma. Sigma headed the Hunters for about three years before the very head of the Maverick Hunters himself became a Maverick, taking the vast majority of the other Hunters with him. Sigma seized control of a small island and drove all human occupants out. Claiming that the humans were "inferior" and that they were limiting the growth and potential of Reploids, he called for his followers to begin a massive extinction effort. It seemed, with only one remaining Hunter able to fight (the mysterious Zero of Unit 17), that all would be lost and human extinction would become inevitable. But X, guilt-ridden at having helped design such a ruthless and warlike race, decided to join forces with Zero and attempt to stop Sigma at any cost.
Development
This section is currently incomplete.
You can help Capcom Database by expanding it.
Credits [Mega Man X]
SNES Version [Staff]
Programmers: Kow, Sabori, Saka, Duey
Object Designers: Rippa H.K, Ikki, Tatsunoko
Scroll Designers: Aka, Iriko, Scr Damashii, Bandy, Nor, Ai
Illustrators: Manashi, Ukabin, Yasuyo, Rippa H.K, Ikki, Tatsunoko
Sound Designer: Elf
Music Composers: Setsuo, Tomozou, Sato, Yuko, Kirry
Planners: Dr. Kun, Inemuryar, Burusera Zofy, Guchikoshi
Producer: Professor F
Assistants: Honolulu Yama, White Rock, Kaggy, Omaoma
Market Planners: Sawarin, Nabe, Mitchan, Goe Chan
Special Thanks: Capcom All Staff
Presented by: Capcom
DOS Version
- Original Super Nintendo Game by Capcom, Co., Ltd.
- Original Super Nintendo Game by Capcom, Co., Ltd.
- Staff
Lead Programmer: Stephen Rozner
Assistant Programmer: Robert Butler
Lead Artist: William Rozner
Assistant Artists: Mike Bowman, Jay Nigbur
Producer: Michael Nugwynne
Music & Sound Conversion: Stephen Rozner, Mike Bowman
- Original Score by Capcom, Co., Ltd.
Sound Drivers: Miles Designs
General MIDI Timbres: Produced by The Fat Man (tm), K. Weston Phelan, George Alistair Sanger
Capcom USA Support: Valerie Alvarez, Hazuki Kataoka, Scott Smith
Presented by: Capcom & Rozner Labs
Mega Man Maverick Hunter X

Mega Man Maverick Hunter X (Irregular Hunter X in Japan) is a 2006 enhanced remake of Mega Man X made for the Playstation Portable. It features updated graphics, 3D rendering, boss dialogue, FMVs for some story segments, and an entirely new gameplay mode where Vile is playable.
Differences Between Versions
Japanese Cover Art
Below is a list of the notable differences:
- There are two difficulty modes (Normal/Hard).
- Players can exit stages without needing to clear them.
- Shots no longer go through walls.
- Weapon energy is refilled whenever the player loses a life.
- Sigma's Palace was entirely revamped.
- The Zero buster fires a different charged blast than the Light Capsule buster.
- Some weapons function a bit differently than before.
- Boss dialogue changes after beating the game once.
- There is a Free Play mode that lets the player refight all bosses as many times as they want.
The biggest change, though, is the ability to play as Vile. Vile doesn't gain weapons in the same fashion as X; rather, he equips them to different parts of his body. He has arm weapons that can fire vulcans, missiles, or rocket punch attacks, a shoulder cannon that can fire energy beams, energy bursts, or ricocheting boomerangs, and a leg cannon which can fire napalms, energy balls, or flamethrower weapons. These weapons are controlled by a cost meter; the player cannot give Vile weapons for which he doesn't have allowable resources, and when they are used, the meter drains, but refills over time. Vile is also more sluggish than X, and the stage layouts are slightly different (some differ in terrain, while all differ in enemy placement).
Credits
Japanese Release [Irregular Hunter X]
Executive Producer: Keiji Inafune
Producer: Tatsuya Kitabayashi
Planning: Hiroyuki Yamato, Yuji Hayakawa, Yusuke Tokita, Gentarou Tanzawa
Scenario: Makoto Ikehara
Character Design Supervision: Tatsuya Yoshikawa
Character: Tomokazu Kadoue, Koujiro Ogiwara, Tetsuji Shimazu, Rika Yamada, Nobuhiro Oka, Syofu Ohashi, Tomonori Takano, Hirochika Nagaki
Scroll: Hirotada Miyatake, Kenichi Miyahara, Naomi Goto, Takanori Ishikawa, Yoshika Seto, Scroll Spirit
ID: Kimio Yamazoe, Buppo
Effect: Keisuke Ando, Junichiro Ogawa
SE: Yoshiki Sandou
BGM: Kento Hasegawa, Seiko Kobuchi, Shinya Okada
Program: Keiji Kubori, Masaru Ijuin, Takahiro Yamamoto, Yuka Tanio, Yoichi Kodama, Daisuke Ishiwata, WuiYee, Akihiro Kashimoto, Hirokazu Tanaka, Hisanori Ohtsuki, Masaki Kataoka, Tatsuji Yataka
Quality Control: Masahide Matsuura, Akinori Murata, Tetsunori Matsuoka, Akihiro Matsumura, Masaki Gamou, Kaname Noguchi, Hitoshi Yamakawa, Naoki Kamura, Shohei Okamura, Mako Fujimoto, Hiroshi Takayama, Hiroki Ito, Kaori Kimura
Video Production: Yoshimi Zaima, Yukiko Sasaki
Design: Shinsuke Komaki, Keisuke Mizuno
Manual Design: Mizuho Toyonaga
Promotion Producer: Tsutomu Masuda
Publicity: Yuko Nakamura, Kazuo Chouya
Sales Planning: Yasuhiro Kobayashi
Marketing: Yuji Ito, Chihiro Nakamoto
Promotion: Asuka Hayashi
Product Management: Kunio Funahara
Special Thanks: Chizuru Furukawa, Yasuaki Kishimoto, Gindama, Toshihiko Horiyama, Hiroshi Ohno, Hideaki Utsumi, David Crislip, Ben Judd, Kazuhisa Inoue
- Voice Actor
- X: Takahiro Sakurai
- Vava: Hiroshi Shimozaki
- Sigma: Mugihito
- Zero: Ryotaro Okiayu
- Dr. Cain: Tadashi Miyazawa
- Dr. Right: Tomohisa Aso
- Icy Penguigo: Ryuzo Ishino
- Sting Chameleao: Hiroshi Shimozaki
- Storm Eagleed: Daisuke Sasaki
- Launcher Octopuld: Tetsuharu Ota
- Armor Armarge: Kenta Miyake
- Boomer Kuwanger: Shoji Izumi
- Burnin' Noumander: Kenta Miyake
- Spark Mandriller: Takashi Nagasako
- Navigator: Yumiko Kobayashi
- Nobuyuki Kobushi, Kayato Ohashi, Yoshiaki Matsumoto, Daisuke Egawa, Eriko Kigawa
Main Story/Storyboard: Takao Kato
X Story/Storyboard: Yuichi Nihei
Vava Story/Storyboard: Shigeru Ueda
Scenario: Makoto Ikehara, Yusuke Tokita
Direction: Atsushi Otsuki
Character Design / Prop Design / Animation Director: Tadashi Sakazaki
Key Animation: Mitsuru Ishihara, Shingo Adachi, Satoru Iida, Kenichi Oki, Kaori Higuchi, Hiroshi Konno, Takashi Narikawa
- Studio Wombat: Jun Yoshida, Masaki Kamiguchi, Tadashi Kubo, Nobuo Hashimoto
- Mouse: Yuji Nakao, Masahiro Toriumi, Eiichi Tokura, Hirofumi Onodera, Hideyuki Hamada
- Studio Mark: Kayo Nomichi, Yoshihiro Ujiie, Atsushi Ito, Shinya Kameyama, Ryuji Tsuzuku
In-Between Checker: Yoko Kutsuzawa, Chizuru Kobayashi
In-Betweeners:
- Xebec: Tomoyo Sawada, Akiko Ohora, Kazumi Ono, Hisako Tsurukubo, Takuya Nakano, Koichi Kikuta
Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse
Color Design / Color Coordination/Checker: Natsuyo Ban
Finish:
- Xebec: Kaori Tani
Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse, Studio L, Tomoe Takaya
Art Director: Keito Watanabe
Background Artists:
- KLAS: Kazuo Kobayashi, Toshihide Kawana, Yuri Takagi, Takimi Echizen, Yu Yoshizaki, Kenji Matsumoto, Miyuki Kuwamura, Yumiko Watanabe, Minako Yamada, Minako Morimoto, Keita Suzuki, Toshiyuki Mineda, Tomoko Sasaki, Tatsuro Iseri
Filming Director: Katsutoshi Hirose
Filming: Masayoshi Nishiyama, Takashi Aoki, Yuki Kudo, Koichi Furusawa, Kazuaki Funakura, Tomoyuki Nakata, Yoshiko Sato
Special Effects: Hideo Sakurai, Kayoe Mishiro
3DCG Studio:
- Xebec: Junki Honma, Tsuyoshi Nakano, Yuki Maruyama
- Production I.G: Kaoru Matsumoto
Sound Director: Kisuke Koizumi
Recording Adjustment: Hitoshi Yamada, Takayuki Yamaguchi
Sound Effects: Yusuke Inada
Sound Production: Jinnan Studio
Editing: Toshio Henmi
Editing Studio: Jayfilm
Editing Assistant: Satoko Ogino
Animation Producer: Yukinao Shimoji
Literary Arts: Naoko Marukawa
Post Production Manager: Hideo Baba
Production Desk: Takehito Ueno
Setting Production: Yukari Matsumura
3D Production: Junya Hozo
Production Manager: Ko Tagami
Animation Production: Xebec
Director: Takao Kato
- Theme Song - "Don't wanna be"
- Lyrics: Spinwake
- Composition: Spinwake
- Performance: Spinwake
Label: Sophori Field Company/colla disc
A&R Director: Takeo Hori
Chief Promoter: Tadashi Yamada
Executive Producer: Tatsuo Tateishi
Supervisor: Yasumasa Kubota
Director: Kazuki Matsue
Production: Capcom®
Overseas Release [Maverick Hunter X]
Executive Producer: Keiji Inafune
Producer: Tatsuya Kitabayashi
Planners: Hiroyuki Yamato, Yuji Hayakawa, Yusuke Tokita, Gentarou Tanzawa
Scenario Writer: Makoto Ikehara
Lead Character Designer: Tatsuya Yoshikawa
Character Designers: Tomokazu Kadoue, Koujiro Ogiwara, Tetsuji Shimazu, Rika Yamada, Nobuhiro Oka, Syoufu Ohashi, Tomonori Takano, Hirochika Nagaki
Background Graphic Designers: Hirotada Miyatake, Kenichi Miyahara, Naomi Gotou, Takanori Ishikawa, Yoshika Seto, Scroll Spirit
Interface Designers: Kimio Yamazoe, Buppo
Effect Designers: Keisuke Ando, Junichirou Ogawa
Sound Effect Editor: Yoshiki Sandou
Music Composers: Kento Hasegawa, Seiko Kobuchi, Shinya Okada
Programmers: Keiji Kubori, Masaru Ijuin, Takahiro Yamamoto, Yuka Tanio, Youichi Kodama, Daisuke Ishiwata, Ho Wui Yee, Akihiro Kashimoto, Hirokazu Tanaka, Hisanori Ohtsuki, Masaki Kataoka, Tatsuji Yataka
Testers: Masahide Matsuura, Akinori Murata, Tetsunori Matsuoka, Akihiro Matsumura, Masaki Gamou, Kaname Noguchi, Hitoshi Yamakawa, Naoki Kamura, Shohei Okamura, Mako Fujimoto, Hiroshi Takayama, Hiroki Ito, Kaori Kimura
Illustrators: Shinsuke Komaki, Keisuke Mizuno
Promotion Video Design Crew: Yoshimi Zaima, Yukiko Sasaki
Translators: David Crislip, Ben Judd
Translation Coordinator: Kaori Funakoshi
Public Relations: Melinda Mongelluzzo, Alicia Kim
Marketing: Todd Thorson, Jack Symon, Sarah Felbinger
Project Management: Robert Johnson, Rey Jimenez, Robert Hamiter
International Support: Masayuki Fukumoto, Ayumi Kambara, Hanako Ozawa
Special Thanks: Chizuru Furukawa, Yasuaki Kishimoto, Gindama, Toshihiko Horiyama, Hiroshi Ohno, Hideaki Utsumi, Kazuhisa Inoue
- Voice Actors
- X: Mark Gatha
- Zero: Lucas Gilbertson
- Sigma: Gerald Matthews
- Vile: Roger Rhodes
- Dr. Light: Randall Wiebe
- Dr. Cain: Michael Shepherd
- Chill Penguin: Dean Galloway
- Spark Mandrill: Randy Brososky
- Armored Armadillo: Noah Umholtz
- Launch Octopus: Jonathan Love
- Boomerang Kuwanger: Ethan Cole
- Sting Chameleon: Roger Rhodes
- Storm Eagle: Tommy James
- Flame Mammoth: Gerald Matthews
- Additional Voices: Carol-Anne Day, Sarah May
Produced in Association With: The Ocean Group, Canada
Producer: Diana Gage
Production Coordinator: Dennis Hrehoriac
Voice Director: James Corrigall
Recording Engineers: Brad Belden, Ryan Manning
Recorded at: Bluewater Studios Calgary, Canada
「The day of Σ」 Storyboard: Takao Kato
「X」 Storyboard: Yuichi Nihei
「Vile」 Storyboard: Shigeru Ueda
Scenario Writers: Makoto Ikehara, Yusuke Tokita
Director: Atsushi Otsuki
Character Design / Prop Design / Key Animation Supervisor: Tadashi Sakazaki
Key Animators: Mitsuru Ishihara, Shingo Adachi, Satoru Ida, Kenichi Oki, Kaori Higuchi, Hiroshi Konno, Takashi Narukawa
- Studio Wombat: Zyun Yoshida, Masaki Kamiguchi, Tadashi Kubo, Norio Hashimoto
- Mouse: Yuji Nakao, Masahiro Toriumi, Eichi Tokura, Hirohumi Onodera, Hideyuki Hamada
- Studio Mark: Kayo Nomichi, Yoshihiro Ujiie, Atsushi Ito, Shinya Kameyama, Ryuji Tuzuku
In-Between Checkers: Yoko Kutsuzawa, Chizuru Kobayashi
In-Betweeners:
- Xebec: Tomoyo Sawada, Akiko Obora, Kazumi Ono, Hisako Tsurukubo, Takuya Nakano, Koichi Kikuta
Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse
Color Designer / Color Supervisor/Checker: Natsuyo Ban
Ink & Paint:
- Xebec: Kaori Tani
Kyesung Production, U-NI Animation, K. Production, Triple A, Mouse, Studio L, Tomoe Takaya
Art Director: Keito Watanabe
Background Artists:
- KLAS: Kazuo Kobayashi, Toshihide Kawana, Yuri Takagi, Takimi Echizen, Yu Yoshizaki, Kenji Matsumoto, Miyuki Kuwamura, Yumiko Watanabe, Minako Yamada, Minako Morimoto, Keita Suzuki, Toshiyuki Mineda, Tomoko Sasaki, Tatsuro Iseri
Filming Director: Katsutoshi Hirose
Filming: Masayoshi Nishiyama, Takashi Aoki, Yuki Kudo, Koichi Furusawa, Kazuaki Hunakura, Tomoyuki Nakata, Yoshiko Sato
Special Effects: Hideo Sakurai, Kayoe Mishiro
3DCG Studio:
- Xebec: Junki Honma, Tsuyoshi Nakano, Yuki Maruyama
- Production I.G: Kaoru Matsumoto
Sound Director: Kisuke Koizumi
Recording Mixers: Hitoshi Yamada, Takayuki Yamaguchi
Sound Effects: Yusuke Inada
Sound Production: Jinnan Studio
Music Composer: Kento Hasegawa
Editor: Toshio Henmi
Edit Studio: Jayfilm
Assistant Editor: Satoko Ogino
Animation Producer: Yukinao Shimoji
Archive: Naoko Marukawa
Post Production Manager: Hideo Baba
Production Desk: Takehito Ueno
Setting Manager: Yukari Matsumura
CG Producer: Junya Hozo
Production Manager: Ko Tagami
Animation Production: Xebec
Director: Takao Kato
Director: Kazuki Matsue
Produced by: Capcom®
Instruction Booklet (NA Version)
Manual: Hanshaw Ink & Image
Marketing: Todd Thorson, David Riley, Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson, Rey Jimenez, Robert Hamiter and Ryuhei Tanabe
Creative Services: Michi Morita, Corey Tran and Jacqueline Truong
Translation: Brian Dunn
PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim
Customer Service: Philip Navidad, Frank Filice and Kellie Adriene
Trivia
- As a reference to Street Fighter, a hidden upgrade capsule housing the Hadoken fireball (complete with X actually yelling "Hadoken!" in a high-pitched voice) upgrade in Armored Armadillo's stage was placed into the game. The Dr. Light hologram that appears in the pod is dressed in garb that resembles Ryu from Street Fighter. When the button combination "Quarter-Circle Forward + Fire" is performed (the same action used to perform a Hadoken in the Street Fighter games) at full energy, X fires a small Hadoken-like projectile that can destroy almost any enemy in the game with a single hit. This fact makes the projectile the most powerful weapon in the game.
- In Mega Man X4, if the player looks closely in Frost Walrus's stage during the mini-boss battle, Chill Penguin can be seen frozen in the background.



























